#ifndef util_h
#define util_h
#ifdef pc_build
#include <SDL2/SDL.h>
#else
#include "SDL.h"
#endif

float length(float x, float y);
int pointInRect(float x, float y, SDL_Rect *rect);
int pointInCircle(float x, float y, float x2, float y2, float r2);
#endif